This is done in Blender (or other application) rather than IMVU's Create Editors.ĭesign note: the prep needed for each product type differs slightly depending on what it is, rooms and furniture have different requirements to poses or animated Actions. To make the most of the FBX format, the assets from which products are made need to be set up and exported correctly to ensure the resulting *.fbx file includes all the elements needed to be imported into IMVU, whilst also making sure they're properly textured and appear where they are supposed to. To learn how to mesh and make model in Blender click here. 'chair', 'lamp', 'bed' or other visual element Users actually see in game/client. The following material does not discuss making the game model/mesh seen in IMVU, i.e. To make the most of the following information a basic understanding of Blender and IMVU's Create Mode is necessary.
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